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Sonic Unleashed

sonic_unleashed_boxart

 

Sonic Unleashed, also known as Sonic World Adventure (ソニックワールドアドベンチャー Sonikku Wārudo Adobenchā?) in Japan,[13] is a video game in the Sonic the Hedgehog series developed by Sonic Team Japan[1] and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic’s traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views.[14] Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog’s brute strength.

The game’s existence was first brought to light when Sega trademarked the Unleashed name, and shortly after, images and a gameplay video were leaked to the public in March, 2008. Public anticipation for the game was high, owing to the video’s demonstration of some two-dimensional gameplay, seen as a possible return to Sonic’s platforming roots. However, initial critical reception has been mixed, with reviewers praising certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, and negative reaction to others, such as the new Werehog game mechanic, as well as several gameplay and design concepts. Reviewers largely felt that, despite initial optimism when first revealed, Unleashed was ultimately not the title that would be able to reinvigorate the series, as was needed to bring the Sonic series as a whole back to prominence.[15][16][17]

 

 Gameplay

Third-person gameplay in daytime levels.

Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic’s trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic’s Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies.[4][18] Each level takes place on a particular continent, each of which have been modelled on real-world locations.[13] In sections of the PlayStation 3 and Xbox 360 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog; in the PlayStation 2 and Wii versions, time is advanced automatically.[19]

Daytime levels focus on Sonic’s speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay.[20] 2D sections are reminiscent of the Genesis/Megadrive-era Sonic games, where the player controls Sonic in a side-scrolling fashion,[21] while 3D sections sees the camera placed behind Sonic, so the player may move in all directions. In addition to moves available in past games, such as wall jumping and the homing attack,[22] new moves are also introduced. For instance, a new side-step feature is available known as “Quick Step”, allowing Sonic to dodge left-and-right, and a “Speed Drift” feature allows Sonic to turn around corners at high speed, without slowing down.[22] The game also affords a new gameplay mechanic for speed in the form of “Sonic Boost”, which temporarily increases Sonic’s speed, as well as allowing him to smash through objects, destroy enemies instantly, or even access different level paths.[23] In the PlayStation 3 and Xbox 360 versions, an on-screen “Ring Energy” meter is used to display how much boost is available.[23] The amount of boost remaining may be increased by collecting more rings, and is decreased when the player uses it.[23] In contrast, the PlayStation 2 and Wii versions of the game, available boost is represented by bars, which may be increased by performing “Action Chains”, destroying multiple enemies in quick succession through the use of homing attacks or by collecting rings.

Side-scrolling gameplay in daytime levels.

The night-time levels feature slower, action-oriented gameplay, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms.[24] Gameplay here sees the player use a variety of melee and combo attacks to defeat a large number of enemies, collect items and move items around to advance through the level, and use his stretchable arms to cling to distant objects;[24] simple puzzle elements are also featured.[25] Collecting rings in these segments replenishes the Werehog’s health,[21] while a special move, “Unleashed”, allows the Werehog to channel his anger into increasing the power of his attacks for a short time.[26] Night-time levels have been adjusted in the Wii version to allow greater use of the Wii Remote, where players may control the arms of the Werehog by using the Wii Remote and Nunchuck in order to grab onto objects and move forward in the levels.[19] The Wii version of the game also expands upon the ratio of night-time levels to daytime, with more than three times as many night-time levels (twenty-five in all).[27]

In addition to these two gameplay types, Unleashed also features “hub-worlds”, in which the player may find out about information, as well as advance the story of the game.[24] Hub-worlds operate differently depending on the version of the game being played; the PlayStation 3 and Xbox 360 versions feature fully-interactive, explorable 3D hub-worlds, where townspeople may be interacted with and sidequests may be undertaken, in order to gain experience or unlock items, such as artwork, videos and music tracks.[24][21] In contrast, the Wii and PlayStation 2 version features a menu-based map system, where players simply click the appropriate area to talk to the townspeople and find information.[19] Within both day and night-time levels are medals that Sonic may collect, two types of which exist: Sun and Moon.[23] Collecting these medals allows the player to level up Sonic’s Sun and Moon stats, and these must be increased to reach new stages in the game, with a certain number of Sun medals for Sonic levels, and a certain number of Moon medals for Werehog levels.[23] Because only the PlayStation 3 and Xbox 360 versions feature playable hub-worlds, this is also the only version in which Sun and Moon medals may be found by exploring the towns, talking to the citizens, and completing side-quests.[23]

 

 Plot

Sonic Unleashed begins describing the end of an untold story which sees Sonic confronting his nemesis, Doctor Eggman, bounding around a fleet of spaceships, and transforming to Super Sonic, in order to stop him.[28] However, Eggman manages to trap him using a powerful new ray weapon which corrupts the power of the Chaos Emeralds.[13] He then uses the Emeralds’ energy to unleash a powerful beast, Dark Gaia,[29] from the center of the planet, which has devastating consequences, shattering the planet into pieces.[28] In addition, the combination of the ray and the corrupted Chaos Emeralds have the unforeseen side-effect on Sonic. His muscular density increased, his claws sharpened and his teeth grew into fangs. Eggman’s machine had transformed Sonic into a “Werehog” — a beast form with greater strength and abilities — at night.[14][30] After Sonic crashes back to earth, he encounters a friendly creature who appears to have lost his memory; Sonic, assuming he caused it with his fall,[31] decides to let him follow him throughout his quest (where he becomes a guide for the player),[28] and later names him Chip (voiced by Tony Salerno).[32][33] Sonic’s quest begins, and with the help of some old friends, such as Amy Rose (voiced by Lisa Ortiz) and Tails (voiced by Amy Palant),[27][32] he attempts to solve the crisis by traveling the world’s continents, finding shrines that will fix the Emeralds, in order to return the world, and himself, to normal.[13]

After six of the seven continents are returned to normal, Chip is able to regain his memory; he is in fact Dark Gaia’s opposite, Light Gaia.[34] For millions of years, the two of them had been in a cycle since the beginning of time where Dark Gaia would break the planet apart, and Light Gaia would put it back together.[35] Chip was released along with Dark Gaia, but because both of them were released prematurely, he lost his memory, and Dark Gaia was broken apart.[36] They are able to place the last Chaos Emerald in the shrine on the final continent at Eggman’s new empire, “Eggman-Land”, but are interrupted by him;[31] Eggman orders a now-whole Dark Gaia to kill Sonic, but it turns on him, and takes back the power Sonic was exposed to, regaining all of its strength and curing Sonic of his lycanthropy.[37] Chip calls all of the Gaia temples together and forms the Gaia Colossus, and begins to fight Dark Gaia.[38] He then gives the restored Chaos Emeralds to Sonic, allowing him to turn into Super Sonic and defeat it; it then sinks back into the planet. Chip saves an exhausted Sonic by throwing him to the surface, before returning himself to the inside of the planet; he leaves behind his necklace and some parting words, and Sonic places the necklace on his hand as a bracelet before running off to meet Tails.[39]

 

 Development

Screenshot of the Wii version, featuring Sonic the Werehog.

Sonic Team began development of the game in 2006, after having begun work on the core technology, the Hedgehog Engine, in 2005.[40] The title was first brought to public attention when the Sonic Unleashed name was trademarked by Sega on March 12, 2008.[41] Screenshots of cut scenes, artwork, and a video were leaked ten days later,[41] with the title then officially confirmed by Sega on April 3, 2008[7] with a small selection of screenshots and an updated video. The game was developed internally by Sonic Team in Japan.[1] It was originally intended to be the third installment of the Sonic Adventure series[42] and subsequently, at an early development stage, had the working title Sonic World Adventure, complete with work-in-progress logo. However, the development team began to introduce enough new innovations to separate it from the Sonic Adventure titles,[5] and so a new title, Sonic Unleashed, was decided upon.[43] It was then later revealed that the game’s name in Japan would in fact remain Sonic World Adventure for its release there.[13]

Sonic Team decided early on in the development process to reduce the number of characters present in the game, as well as to make Sonic the only playable character; this decision was taken to get more quality out of fewer characters.[44] While it felt that these ideas combined with traditional Sonic gameplay was a good beginning, it also had to consider how to introduce newer gamers unfamiliar with the Sonic franchise to the series, and so the concept of the Werehog was born.[44] Director Yoshihisa Hashimoto felt from the outset that there would be both praise and criticism, and also hoped that it would allow long-term Sonic fans to understand the ideas and direction the team had taken.[44]

In terms of technology, Hashimoto remarked that the visual style was born out of desire to see a global illumination solution used for the game’s lighting — that is, light reflecting from one object in the scene onto others.[44] To this extent, development on the renderer for this process began, and the final solution allowed the developers to use distributed rendering over hundreds of computers to calculate lighting for each ten- to twenty-kilometer action stage in around two or three days.[44] Characters, enemies and objects are then lit at run-time with Sonic Team’s “Light Field” technology to blend them in with the surrounding pre-calculated lighting.[44] Because the game was being developed for two levels of hardware capability depending on the target platform, two development “silos” were set up to work on two separate builds of the game: one for the Xbox 360 and PlayStation 3 version utilizing the Hedgehog Engine, and one for the Wii and PlayStation 2 version, which instead utilizes a modified version of an existing, internal Sega engine.[5][6] As well as the unique motion-based gameplay mechanics, the Wii version of the game also supports the GameCube controller, and also the option of using the Classic Controller.[28] Also, in addition to the aforementioned notable difference in gameplay mechanics and design in the Wii and PlayStation 2 version, daytime levels for the Wii have been altered to accommodate the motion control-based drift mechanic,[45] while night-time levels include a mostly behind-the-back view and different platforming styles and combat mechanics.[19] Developer Dimps, who had past involvement in the Sonic franchise, was involved in the design of the daytime areas for these versions.[3] In addition, overall, the Wii and PlayStation 2 versions have fewer daytime levels than the PlayStation 3 and Xbox 360 counterparts.[24]

Initially, it was stated that Unleashed was to be intended solely as a single-player experience, and would not offer any multiplayer or online modes.[5] This was cast into doubt when references to online modes were alluded to around E3 2008,[46] but later interviews re-iterated that Unleashed would have no online modes at all.[29] However, downloadable content, including additional levels, remains a possibility after the game’s release.[29] A demo version was released on the Xbox Live Marketplace on December 08, 2008[47] and on the US and EU PlayStation Stores on December 18 and 24, 2008, respectively. The demo does not contain any of the Werehog stages.[47]

On November 11th, Sega’s official Japanese Sonic World Adventure site announced that the Japanese release of the PS3 and Xbox 360 versions of the game had been delayed until Spring 2009.[48] Sales strategies and manufacturing schedules were later blamed for the delay in the region.[49] On December 3rd, the official Japanese site has announced the release date to be February 19, 2009 for both Xbox 360 and PS3 versions in Japan. In other regions, these versions were still released in 2008, with the PS3 version being delayed until the start of December.[11]

 

 Other media

The game’s original soundtrack will be released in Japan on January 28, 2009. The three disc soundtrack is entitled “Sonic World Adventure Original Soundtrack Planetary Pieces”.[50] The main theme music for the game is entitled “Endless Possibility”, and features Jaret Reddick of the group Bowling For Soup.[51]

Archie Comics has made an adaptation of Sonic Unleashed featuring the opening cutscene and Sonic’s transformation into the Werehog.[52] A short 3D animated film was released on November 21st, 2008, entitled Sonic: Night of the Werehog, which tells the story of two male ghosts who live in a haunted house taking pictures of scared children in order to woo a female ghost, and their frustration with an unafraid Sonic who enters the house with a very afraid Chip.[53] The film was produced by VE Sega Animation Studio.[53]

 

 Reception

[hide] Reception
 
Review scores
Publication Score
1UP.com C (360)[15] D (Wii)[15]
Eurogamer 4/10 (360)[17]
6/10 (Wii)[19]
Game Informer 6.0/10 (360)[54]
6.5/10 (Wii)[55]
GameSpot 3.5/10 (360)[56]
7/10 (Wii)[57]
GameTrailers 7.0/10 (Wii)[58]
IGN 4.5/10 (360)[59]
7.0/10 (PS2)[60]
7.2/10 (Wii)[20]
Official Nintendo Magazine 79% (Wii)[27]
Aggregate scores
Aggregator Score
Metacritic 60/100 (360)[61]
66/100 (Wii)[62]
56/100 (PS3)[63]

Initial anticipation when the first media for Unleashed was revealed was high, as the demonstration videos hinted at a possible return of Sonic to his traditional platforming roots, especially after the decrease in the series’ popularity and critical success after Sonic’s transition to three-dimensional gameplay,[16] and a number of poorly received titles in the franchise that preceded it, such as Shadow the Hedgehog and the 2006 game, Sonic the Hedgehog. However, critical reception to Unleashed has been mixed, with a Metacritic aggregate score of 61 and 69 out of 100, based on 37 reviews for the Xbox 360 version and 20 reviews for the Wii version, respectively.[61][62] The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii version of the game.[55][19]

Positive elements of Unleashed remarked upon by reviews include the environments, such as the “postcard-perfect architecture”,[15] and the graphics, with stages looking “absolutely gorgeous”[15] and being “very pretty and lovingly animated”,[21] with one reviewer comparing them to a playable Pixar film.[26] Praise was given to the technical competence of Sega’s new Hedgehog Engine as a whole on the Xbox 360 version, with “bright cartoonish graphics that fly by without a stutter”;[55] however, some complaints were raised about frame rate reduction when large numbers of enemies appeared during the Werehog sections.[64] Although the Wii and PlayStation 2 versions do not use the Hedgehog Engine, graphics for these platforms were still praised for their high quality,[20] with the title being nominated for Best Graphics Technology for the Wii by IGN in its 2008 video game awards.[65] The soundtrack to the game was also praised as being an improvement on more recent installments in the series;[20] use of an orchestral score, rather than rock as in more recent games, was appreciated.[21]

An almost universally strong negative reaction was given by critics to the Werehog concept and corresponding night-time sections. Complaints stemmed from the game’s change of speed, from high-speed daytime sections to the slower, night-time sections; the “pace-breaking combat levels”[26] were described as “plodding”,[55] as well as “lethargic” and “combat-heavy”.[15] Further to the change of pace, the new style of gameplay that accompanies the night-time levels was widely criticised, involving “frustrating” platform elements[55] and combat described as not “terribly interesting”[66] and “boring”,[55] with “awkward” action sequences overall.[25] Some reviewers felt that the Werehog as a concept did not mix well with the daylight areas and traditional Sonic gameplay; GamePro’s review described them as “dreadfully out-of-place”,[25] while IGN stated that they have “nothing to do with Sonic whatsoever”, feeling that the Werehog was “being slapped on” to the Sonic experience.[59] In contrast to the Werehog sections, many reviews found the daytime levels to be enjoyable, especially the “exhilarating”[15] sense of speed they provide; with “the most satisfying gameplay of any Sonic title in years”,[25] the game “perfectly [captures] the feel of classic Sonic”.[25] Many also enjoyed the mixture of, and transition between, 2D and 3D sections.[26] Indeed, several reviewers remarked that they would have appreciated the game more had it comprised solely of, and instead expanded upon, the daytime levels.[15][64][55] GameSpot’s review for the Xbox 360 version however argued that the controls were “unresponsive in the daytime levels, and that most of them were “horribly designed”.[56] The Wii review considered it a “vastly superior experience”, praising the new daytime levels for better control and design. [57]

Aside from the criticism of Werehog levels, some further aspects of the game were criticised. The quests that players must undertake in hub-towns were described as “inane”[15] and “tedious”,[55] where “figuring out what happens next involves aimlessly wandering through towns and speaking to citizens, only to discover that most of them don’t know what we’re looking for”.[64] The story and overall tone of the game, including the new character Chip, were criticised,[64] some remarking that it was too juvenile,[21] or comparable to that of a Saturday morning cartoon.[15] Some reviewers also felt that the voice acting for characters was poor.[55][66][27]

 

Game Cheats,Codes and Cheat Codes

 

Guitar Hero: World Tour

  • Cheat Mode
  • At the main menu, select “Options”, “Cheats”, “Enter New Cheat”, then enter one of the following codes to unlock the corresponding cheat option:

    • Performance Mode

    Press Yellow(2), Blue, Red, Blue, Green, Red(2).

    Hyperspeed

    Press Green, Blue, Red, Yellow(2), Red, Green(2).

    Auto Kick

    Press Yellow, Green, Red, Blue(4), Red. The bass drum pedal will now be played automatically. Note: Enabling this code will disable earning any money after a song has been completed.

    Unlock Quickplay

    Press Blue, Blue, Red, Green(2), Blue(2), Yellow.

    Aaron

    Press Blue, Red, Yellow(5), Green.

    Nick

    Press Green, Red, Blue, Green, Red, Blue, Blue, Green.

    Johnny Viper

    Press Blue, Red, Blue(2), Yellow(3), Green.

    Rina

    Press Blue, Red, Green, Green, Yellow(3), Green.

    Air Instruments

    Press Red(2), Blue, Yellow, Green(3), Yellow.

    Invisible Characters

    Press Green, Red, Yellow(3), Blue(2), Green.

    AT&T Ballpark

    Press Yellow, Green, Red(2), Green, Blue, Red, Yellow.

    Gem Color

    Press Blue, Red(2), Green, Red, Green, Red, Yellow.

    Flame Color

    Press Green, Red, Green, Blue, Red(2), Yellow, Blue.

    Star Color

    Press Red(2), Yellow, Red, Blue, Red(2), Blue.

    Vocal Fireball

    Press Red, Green(2), Yellow, Blue, Green, Yellow, Green.

    Always Slide

    Press Green(2), Red(2), Yellow, Red, Yellow, Blue.

    Extra Line 6 Tones

    Press Green, Red, Yellow, Blue, Red, Yellow, Blue, Green.

  • “Pull Me Under” song

    Successfully complete an entire career with any instrument. “Pull Me Under” can be played during the credits. Once done, it will be unlocked.

  • Bonus characters

    Successfully complete the indicated task to unlock the corresponding character for purchase:

      Billy Corgan: Play “Today” in Band Career mode.

      Hayley Williams: Play “Misery Business” in Vocals Career mode.

      Ozzy Osbourne: Sing “Mr. Crowley” and the encore song at the “Germany: Ozzfest” gig in Vocals Career mode.

      Rockubot: Successfully complete Drum Career mode.

      Skeleton: Successfully complete Vocals Career mode.

      Sting: Play “Demolition Man” in Bass Career mode.

      Ted Nugent: Win Ted Nugent’s Guitar Battle in Guitar Career mode.

      Travis Barker: Play “Dammit” in Drum Career mode.

      Zakk Wylde: Win Zakk Wylde’s Guitar Battle, and play the encore song with him at the “Louisiana: Swamp Shack” gig in Guitar Career mode.

     

  • Chuck Schuldiner (Death) custom character

    Use the following customizations:

    Head

      Nose: Narrow

      Mouth: Smallest

      Eyes: Little smaller and deeper; Color: Brown

      Facial Fair: None

    Body

      Skin: Tan

      Proportions: The tall buff in shoulders one

      Presence: Calmer ones

      Hair: Curley Cue; Color: 2nd Darkest Brown

    Outfit

      Torso: Very Casual; Color: Black

      Pants: Deez Denims; Default

      Shoes: Axel Kickers; Default

    Instrument

      B.C. Rich Stealth

      Style: Manta

      Finishes: Custom Color Black

      Fret Board: Ebony

      Inlays: Dots

      Head Stock: Shredder

      Finishes: Custom Color: Black

      Pickguard: None

      Pickups: Supersonic 2 Color Black

      Knobs: None

      Bridge: No Whammy

      Strings: Default

     

  • Dimebag Darell custom character

    Use the following customizations:

    Head

      Face: For the scaling, make his face and jaw bigger, and give him brown eyes.

      Facial Hair: Fine Goatee

    Body

      Skin Tone: Tan

      Proportions: The one close to the end, making him heavy in middle

      Tattoos: Anything that looks good on left or right arm

      Presence: Anything wild or really calm

      Hair: Curley Cue; Color: Darkest Orange

    Outfit

      Torso: No Sleeves Please; Color: Black

      Pants: Camo Whamo!; Color: Default

      Shoes: These Oh Things?; Color: Default

      Accessories: Left Arm: Banded Bracer; Color: Black, Right Arm: Little Banded Bracer; Color: Black

    Instrument

      Cowboys From Hell Dean ML Guitar

      Body: Dearth Fader

      Finishes: The Forge

      Details: None

      Band Logo: None

      Fret Board: Ebony

      Inlays: Dots silver

      Headstock: Veejay

      Finish: Solid Black

      Details: Truss Cover

      Pickguard: None

      Pickups: Supersonic Black

      Knobs: Bellenders: Black

      Bridges: Whammy Bar:Black

      Strings: Your choice

    Note: If you do not like the “cowboy from hell” look, change the body finish to: Boltz, Bookmatch color orange, Detail: Pinstripe: Black, Firestarter.

  • Kurt Cobain (Nirvana) custom character

    Use the following customizations:

    Head

      Nose: Narrow larger at tip

      Mouth: Top: Smallest; Bottom: Third smallest

      Eyes: Little larger and deeper; Color: Hazel

      Facial Fair: 5 o Clock Shadow; Black

    Body

      Skin: Pale

      Proportions: Skinny and tall one

      Presence: Calmer ones

      Hair: Seattle’s Finest; Color: Second lightest brown

    Outfit

      Torso: Layered T: Color; Default

      Pants: Deez Denims; Default

      Shoes: Slips Ons; Black

    Instrument

      Fender Mustang

      Style: Treble Maker

      Finishes: Custom Color: Second darkest blue row, then second darkest within

      Fret Board: Ebony

      Inlays: Dots

      Head Stock: Style: T-bone; Color: Same as body

      Pickguard: Style 1; Color: Third, gray but it looks white

      Pickups: Strates Three: Black

      Knobs: Speedsters

      Bridge: Defender; same color as pick guard

      Strings: Default

  • Star Wars: The Force Unleashed

     

  • Cheat mode
  • Successfully complete the first mission. Pause the game, and select the “Input Code” option. Then, enter one of the following codes to activate the corresponding cheat function. Alternately, successfully complete the first mission. After gaining access to the Rogue Shadow, you will have the ability enable cheat codes. While on board your ship between missions, select “Extras”, then the “Enter Code” option. Enter one of the following codes to activate the corresponding cheat function. Note: Enabling a costume code may prevent some intermissions sequences from being viewed. The game cannot be saved when non-costume codes are enabled. To bypass this, reach a checkpoint in a new area after enabling the code(s), then intentionally die, exit to the main menu, and select “Continue”. You can now manually save your game with the code(s) still in effect.
      InvincibilityEnter “CORTOSIS” as a code.
  •  

    Infinite Force
    Enter “VERGENCE” as a code.
    1,000,000 Force points
    Enter “SPEEDER” as a code.
    All Force powers
    Enter “TYRANUS” as a code to unlock all Force powers.
    Maximum Force power level
    Enter “KATARN” as a code.
    Maximum combo level
    Enter “COUNTDOOKU” as a code.
    Amplified lightsaber damage
    Enter “LIGHTSABER” as a code.
    All costumes
    Enter “GRANDMOFF” as a code to unlock all costume.
    Jedi Adventure robe
    Enter “HOLOCRON” as a code to unlock the Jedi Adventure robe.
    Jedi Ceremonial robe
    Enter “DANTOOINE” as a code to unlock the Jedi Ceremonial robe.
    Kento’s robe
    Enter “WOOKIEE” as a code to unlock Kento’s robe.
    Sith Stalker armor
    Enter “KORRIBAN” as a code to unlock the Sith Stalker armor.
    Play as 501st Legion
    Enter “LEGION” as a code to unlock 501st Legion.
    Play as Aayla Secura
    Enter “AAYLA” as a code to unlock Aayla Secura.
    Play as Admiral Ackbar
    Enter “ITSATWAP” as a code to unlock Admiral Ackbar.
    Play as Anakin Skywalker
    Enter “CHOSENONE” as a code to unlock Anakin Skywalker.
    Play as Asajj Ventress
    Enter “ACOLYTE” as a code to unlock Asajj Ventress.
    Play as Chop’aa Notimo
    Enter “NOTIMO” as a code to unlock Chop’aa Notimo.
    Play as Classic stormtrooper
    Enter “TK421” as a code to unlock Classic stormtrooper.
    Play as Count Dooku
    Enter “SERENNO” as a code to unlock Count Dooku.
    Play as Darth Desolous
    Enter “PAUAN” as a code to unlock Darth Desolous.
    Play as Darth Maul
    Enter “ZABRAK” as a code to unlock Darth Maul.
    Play as Darth Phobos
    Enter “HIDDENFEAR” as a code to unlock Darth Phobos.
    Play as Darth Vader
    Enter “SITHLORD” as a code to unlock Darth Vader.
    Play as Drexl Roosh
    Enter “DREXLROOSH” as a code to unlock Drexl Roosh.
    Play as Emperor Palpatine
    Enter “PALPATINE” as a code to unlock Emperor Palpatine.
    Play as General Rahm Kota
    Enter “MANDALORE” as a code to unlock General Rahm Kota.
    Play as Han Solo
    Enter “NERFHERDER” as a code to unlock Han Solo.
    Play as Heavy trooper
    Enter “SHOCKTROOP” as a code to unlock Heavy trooper.
    Play as Juno Eclipse
    Enter “ECLIPSE” as a code to unlock Juno Eclipse.
    Play as Kleef
    Enter “KLEEF” as a code to unlock Kleef.
    Play as Lando Calrissian
    Enter “SCOUNDREL” as a code to unlock Lando Calrissian.
    Play as Luke Skywalker
    Enter “T16WOMPRAT” as a code to unlock Luke Skywalker.
    Play as Luke Skywalker (Yavin)
    Enter “YELLOWJCKT” as a code to unlock Luke Skywalker (Yavin).
    Play as Mace Windu
    Enter “JEDIMASTER” as a code to unlock Mace Windu.
    Play as Mara Jade
    Enter “MARAJADE” as a code to unlock Mara Jade.
    Play as Maris Brook
    Enter “MARISBROOD” as a code to unlock Maris Brook.
    Play as Navy commando
    Enter “STORMTROOP” as a code to unlock Navy commando.
    Play as Obi Wan Kenobi
    Enter “BENKENOBI” as a code to unlock Obi Wan Kenobi.
    Play as Proxy
    Enter “HOLOGRAM” as a code to unlock Proxy.
    Play as Qui Gon Jinn
    Enter “MAVERICK” as a code to unlock Qui Gon Jinn.
    Play as Shaak Ti
    Enter “TOGRUTA” as a code to unlock Shaak Ti.
    Play as Shadow trooper
    Enter “INTHEDARK” as a code to unlock Shadow trooper.
    Play as Twi’lek
    Enter “SECURA” as a code to unlock Twi’lek.

     

  • Sith Lord mode Successfully complete the game to unlock the Sith Lord difficulty.
  • Jedi robe Successfully complete the game with the Jedi ending to unlock the Jedi robe.
  • Easy Force PointsReach a checkpoint that is just before a large group of enemies. Intentionally die during the battle. Every time you respawn at the checkpoint, your Force Point total will remain intact. Repeat the battle to build your Force Points.
  •  

    Ben 10: Alien Force

  • Cheat modeAt the “Bonus Content” menu, select the “Enter Code” option. Enter one of the following codes at the “Secret Cheat” screen to unlock the corresponding cheat option. Then, enable the unlocked cheat at the “Secrets” menu.
      InvincibilityEnter Kevin, Big Chill, Swampfire, Kevin as a code.
      Infinite AliensEnter Ben, Swampfire, Gwen, Big Chill as a code.
      All combosEnter Swampfire, Gwen, Kevin, Ben as a code to unlock all combos.
      Level LordEnter Gwen, Kevin, Big Chill, Gwen as a code.
      GoopEnter Ben, Gwen, Kevin, Big Chill as a code. Alternately, enter Ben, Swampfire, Kevin, Big Chill as a code.
  • Pokémon Platinum

    Pokémon Platinum (ポケットモンスタープラチナ ,Poketto Monsutā Purachina?, “Pocket Monsters Platinum”) is an enhanced remake of Diamond and Pearlin the same vein as Pokémon Yellow, Crystal, and Emerald. It was released on September 13, 2008 in Japan, March 22, 2009 in North America, and will be released in Australia and Europe on May 14, 2009 and May 22, 2009,respectively.

    The game features Giratina as its mascot and introduces its Origin Forme, as seen in Pokémon: Giratina and the Sky Warrior. Its initial form is referred to as its Altered Forme in the English localization, but originally called its Another Forme in the Japanese release.[92][104] The storyline involves a disturbance atop Mt. Coronet, as a portal to the “Distortion World”[100] is opened and Sinnoh’s climate becomes colder. The trainers have been given new outfits to suit the colder climate. The Distortion World is a strange place in another dimension where normal physical laws do not apply.[105] Other changes include gameplay elements such as the order of Gyms being changed, the introduction of new reoccurring characters like Looker, and a deeper storyline involving Cyrus and Team Galactic.[106] In addition, Shaymin, which was distributed as part of admittance to the aforementioned film, has a new form known as its “Sky Forme”, a dual Grass- and Flying-type Pokémon. When traded to Diamond or Pearl from Platinum, Shaymin will transform from its Sky Forme back to its regular forme or Land Forme[107] with the use of a new item in Platinum known as the Gracidea Flower.[108] When the special Regigigas that is given out with a pre-order ticket for Giratina to Sora no Hanataba: Shaymin is traded from Diamond or Pearl to Platinum, it activates an event that makes Regirock, Regice, and Registeel available to catch in Platinum.[109][110] Also, five exclusive forms of Rotom were introduced.[111] Other added features include the Battle Frontier, which was first introduced in Pokémon Emerald, and appears again in Platinum with five new frontier brains; the Wi-Fi Plaza,[100] an arcade area, the player can play minigames with other people over the Wi-Fi connection.[112], and the Vs. Recorder allows players to save and replay videos of battles between friends.[113]

    Pokémon Platinum sold 1 million copies in its first two days on the Japanese market.[114] According to Media Create, the game has sold 2 million copies in Japan as of December 7, 2008.[115] Thus, it is the fastest-selling Nintendo DS title as of late.[116] Pokémon Platinum is the second best-selling game of Japan in 2008, as well as the best-selling Nintendo DS game in Japan of that year, selling 2,187,337 copies.[117] On March 21, 2009, the day before the North American release of Platinum, Nintendo hosted a launch celebration at Nintendo World Store in New York. Attendees were able to demo or even purchase the game before its official release the next day.[118] In a hands-on preview of Platinum, Kat Bailey of 1UP.com praised the game’s many new features as well as its improvements in interface and graphics. “Pokémon fans probably won’t be found wanting with Platinum. Even after you finish up the main quest, stop messing around with the Battle Recorder, and clear out the Battle Frontier, you’ve still got side quests and contests to keep you busy. And once you venture back down the Pokémon rabbit hole, you won’t be coming up again for a while,” wrote Bailey.[111] Famitsu gave the game a score of 9/9/9/9 for a total of 36 points. “From the new story elements to the addition of the Battle Frontier, there’s a ton of neat stuff, and you’re getting a lot for your money here,” they remarked.[99] IGN gave the game an 8.8 out of 10 saying it was easily the definitive version but it was difficult to praise a two year old game.

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